Leavin’ on a Jet Plane…

Well tomorrow I leave. 14 hour drive. My friend (who has not yet done any packing… well, neither have I) is also coming with. I get to visit family that I have not seen in a time range of anywhere from 6 months to over a year or two.

I head out on this trek tomorrow. Early. So I may/may-not be able to get to live journal as frequently. So if for the next two weeks it seems like I am ignoring you I am not.

I saw Pistol Opera lastnight. It was lost on me I am afraid. Mainly for 2 reasons. This movie is full of color and contrast and some excellent scenery. But with all that you get alot of symbolism. I cought probably less than half of it. That is number 1, no. 2 comes from no.1. I don’t have the best understaning of Japanese culture. I am sure that I could have picked up a bit more symbolism if I had a broader knowledge of their culture and heritage. None the less I was keeping up with the movie pretty well until the last 15 min when the movie goes on a tangent and then sort of kind of picks back up.

I really did enjoy the movie on many levels. The art direction, cinematography, and direction are all amazing at times. Some of the shots are really good as well to the point of good photography on a wall good. But I could not enjoy the film to its fullest extent. I could tell there are alot of influences on this film that I picked up on… I cant tell if it is Tarantino’s influence, or the same influence as Tarantino (I know he says all the time that he is basically putting together a movie based on all the movies he liked) but at times it has his touch to it.

The music is excellent, but on the other hand the sound is quite poor. Some conversation are super quiet but then the soundeffects will be extreamly loud. I cant tell if this is intended this way or bad, sound, but I am inclined to think it is bad sound. The music I think has Ska/Two Tones feel to it which is probably adding to the symbolism. Also the camera work is a bit bad at times. Shakey cameras, pans that get caught up at points, overall just not very fluid.

I have never spent this long in my journal on a movie review -I think- but it is probably because I have come to rely on my star system (the fault of gaming reviews too) so I wanted to portray the movie in a way for you to decide if you want to see it or not. It is probably what most people would consider artsy-fartsy. ? out of 4 stars.

I also wanted to put together a list of the best movies that I have seen this year since I started my journal, but I don’t really have time now (I procrastinated on some work as usual). I will leave you with this if you’re in want over the holidays: Spirited Away. By far the best movie I saw this year, and if you have been putting off seeing it then get it. It would also be a great family movie as I know some of you will be around alot of family. Put it in and spend time with some of your younger cousins, neices, and nephews.

Fair travels to all, and HAPPY HOLIDAYS!

Do Grape-Nuts even go bad? Or White Night Concherto

With the laptop hijacked and my wife playing Paper Mario I think back to the brew… blue lined whip handler Juste. Invited to a castle of my possible oldest rival where my girl may be held hostage. My best friend and training companion, Maxima, seems to have lost some of his memory and is not feeling quite above the weather today.

Could this be Dracula’s castle?

Well, if it’s not now it once was. This game plays quite similar to the Symphony of the Night Castlevainia, hence the musical themed name. So we have what would appear to be a Metroid-vania… or was it Castle-oid. Nonetheless this game is instantly set off as much different than previous versions of the series. I am assuming that Juste is always highlighted in a blue glow to solve the previous problem of the GBA game, which was that on a GBA (not SP) it was very difficult to see and play the game.

It looks just cheesy to me. They go with this color scheme anyways.

You are led through the castle in a semi linear manner at first, which then becomes less and less linear as you gain abilities. Some of the areas are slightly original, where others are either standard or just less original. The game does hook you right off the bat as you’re treated to an excellent boss-ish fight before you enter the castle. The giant armor, which just looks like a pile of metal when you first pass it, becomes quite animated and hostile. Moving with a mode-7 quality to it you realize that it is not too hard to defeat. I’m exited at this point.

The entryway was also slightly different with something following you. You know it is because you can see its shadow though the curtain. Interesting. That is about where the innovation stops for this game. See I am left with this feeling that there were really high hopes and grand designs for this game, but they just stopped short for some reason.

Yes this shit contains spoilers, stop reading if you don’t want to know what they are. I will probably even ruin the story if you even play for that reason.

The way that the Castle is set up in SotN leaves one feeling a bit let down when you get to the point of the second castle, the inverted one. So it was eliminated in Circle of the Moon. But they try their hand at it again in HoD. They come much closer to succeeding in HoD.

Now we have Castle A and B, like I said the innovation stopped, and one is the castle that Dracula set up (sorry Vlad) and the other is the one that Maxima created in his imagination. So one is the nighttime castle and one is the daytime castle. There are a few instances of items that use this to a gaining potential when you wear the right item at the right castle, but usually you have something better that does not take the babysitting power. Castle B is a bit more dark and bloody too, so you can tell that which castle you are in by the motif.

Now I plan on putting together a piece eventually for The Gamer’s Quarter dissecting the double castle syndrome so I won’t touch on it too much here, but you do need to go back and forth between the castles somewhat regularly to progress. I will say that both castles in this game have some enormous empty areas that just seem like filler or the programmers never got around to putting enemies there.

I would like to move onto the boss designs. There is not a single stimulating fight in the entire line up. Like a fair amount of CotM you have bosses that only make you hit them frequently enough and learn the most simplistic of patterns. Where the hell are my old 2D Sonic boss fights that were actually tough? Top that all off with poor designs ripped from either old Castlevanias or just plain bland mythology and horror references. It is really disappointing.

Speed is really prominent in this game. The R and L button dashes you toward that side of the screen, and you do not even have to be facing the direction. See, I got 199.98% of the game unlocked with all the Spell books, the relics, and all the collectable. I had to use a FAQ once (I was going to settle for less than every collectable, but I wanted the last spell book and I could not find one of the relics… I felt stupid about the relic afterwards, but who the hell decided to put the –useless- summon book where it was deserves to get shot) and still did it in just under 10 hours. That is as much time as I spent on SotN just getting 89% and only the bad ending. Dashing makes this game go slick’er ‘n shit fast. Topped with empty areas this feels overall very small even with 2 castles.

What else should I say about this game? Well, perhaps it is about time to say that I did enjoy it. I enjoyed it on the level of a not very serious Castlevania game. I also got the first ending pretty quick, which is the castle A ending, so I did go for the other ending. I would not have if I was not enjoying myself.

See it feels like a simple game that does not take itself too seriously. Rather large experiment with a new idea for 2 castles and the ability to do speed runs. So in a light hearted manner I enjoyed my quick travels searching for Lyde in Maxima’s realized castle. A few better places clues to help me not wander around in the middle of the game lost would have helped, but that can be forgiven.

Which leads me to the ending. I liked it. Well kind of. See the castle A ending is the easy, you-don’t-need-to-find-too-much ending. But it was the happy, “better” ending. The castle B ending is a bit darker, no win situation ending. It reminded me of how a tragic ending sometimes seems more right. Even though your friend can give in and you have to defeat him so he will stop being evil. You have to kill your long time training partner because he told you to, and is now fighting you. You can save your girl this way.

But the battle arena starts to pulsate, flow and glow hues of green and wine.

The battle was pretty easy. I was left wondering about more. So I get the relics (all the parts of Vlad) and seek out the true “I know who you really are” ending. But Maxima has given into Dracula… shit, Vlad’s will and you can’t save the girl. When the dust clears and the battle is over you are only left with realizing that you were a failure in the whole reason for entering the castle.

It felt good to get it wrong.

Like I said it was pretty lighthearted in the game play. Many times it felt uninspired – well the Simon Wraiths were pretty damn cool - and empty. There are many things that I liked about the game. I am a bit tired of the too damn serious, hard as nails, Castlevanias. This was nice. I can’t wait to get Aria of Sorrow.

Rygar

I know, the title says Rygar but I came upon some video of Band Brothers for the DS. Now I really want all my local friends to get a DS and this game. We can play together… and stuff. Seriously it looks like it is either 8 or 10 buttons, cool!

Well FriedChicken got Rygar in my head. So of course I played it. Previously I had only about an hour into it. Now I am at about 6 hours into it. I feel almost done, which will disappoint me. But I am enjoying it a bit more now.

See Rygar was one of those games that I played too much as a kid on the NES. I can’t say that I ever beat the game, as I never really tried. I did love exploring the world, and finding new things. That was the main bonus. Almost every time I played I could find something new. Also the game was not linear. Like Metroid (another love of mine as a child) the exploration aspects is a big thing that kept me coming back.

So what did I not like about Rygar right off the bat? It was very linear. You can’t get lost in this game. Getting lost in a game (a non-RPG at least… well unless it is Morrowind) can be a very good thing. The other thing: you can’t bounce on enemies. I use to make up challenges like to stay bouncing on these things backs or getting up to certain platforms (well trying to) by bouncing off of enemies backs. Then there is the whole 3D not 2D thing, but I knew that going into it. There were some almost 3D feeling parts to the NES game with the switch between semi overhead and side scrolling.

Well, after an hour the first time I played I was left thinking it had some good enemy designs and some good music. None of the original reasons for me playing the game were present, so I though I may never play it again. Damn you FriedChicken.

5 hours with one game in one night is a pretty decent amount of time for me in one sitting, so I can’t say that I did not like it (a double negative, shoot me). I say that I feel like I am almost done, well, because I have the different discarmors almost all maxed out and most of the story is coming together to a climax. I did like how the background of the story is all told in scrolls that you pick up, but only a few of them make sense. I mean… yes, a letter from a maid may be in a crate you break open, but a letter written in blood found under a rock?

So, yes the background story has me more interested than what is happening in game. It is interesting to see how they are taking pretty well know historical and mythological events and … conspiracy theorizing them. But the in game goings-on bore the crap out of me and I can’t help but wonder how the labyrinth is in any way a maze…

So what is the game missing, mainly? Well, free roaming. There was one bit that I was allowed to go back to the beginning, I hope there is more, or I am given full free range. But at this point it has been so linear that the roaming will just be seeing what new ledges I can get to, it will have all been explored in the order the designers wanted.

I would have also liked to be able to jump on enemies. Not that it is necessary, but that was part of Rygar for me.

Now I have pretty much come to the conclusion that this game is what I would want a 3D Castlevania to play like. Why? Well Rygar moves slowly. He uses the discarmor to get to unjumpable locations. The way that you get things (powerups, ect.) are similar. The way you find secrets is cool, destroying stuff.

Now before I get into more how this reminds me of Castlevania I want to comment on destroying stuff. It is pretty cool with the discarmor, and especially the heavenly discarmor. Now that could have been enough, but they added some really smooth bass to it and with a nice surround sound system I can handle leaving the vibration function active. The problem is there are some areas that are just kind of go through areas that are bare, but you have this obligation to destroy (or find out if you can destroy) everything because it may affect your future. What I am say is that at times it feels like it is too dependent on you destroying everything and hence halting progress.

So Castlevania use to be this game that you dragged your whip toting vampire killer through a linear castle to get to the bosses. You were slow, you’re jumping was difficult and timing was very necessary to survive. You broke a lot of stuff with your chain whip and gained most of your powerups and life from breaking things. The story line (when there was one) is also cheesy and messed with a bit of classic literature.

So Rygar is this game that you drag your metal disc on a chain whip toting Titan killer through a linear world to get to the bosses. You are slow, you’re jumping is difficult and timing was very necessary to survive. You all broke a lot of stuff with your metal disc on a chain whip and gained most of your powerups and life from breaking things. The story line is also cheesy and messes with a bit of classic literature.

Also some of the design and art is similar (I wanted to write more but I am wearing thin at this point).

So I am left wondering how bad Castlevania: LoI really is. There is a bit of charm in Rygar at points. I am left thinking that it would have been better labeled as Legendary Warrior where the main character was named Rygar or something. To put Rygar as the main name of the game is asking me to play a remake. This is closer akin to Castlevania than Rygar. Perhaps I am being a bit too presumptuous.

Now damnit I want to go read more JoJo.

Wth? Go me

So I am finally making progress with TGQ. I have seen some nice designs, made some poor ones, and am editing a review. Now if Surpass would just speed their happy asses up on helping me out.

~Pop’n Music~

Hello, my name is Matt, I have no idea how I am making progress in this game. So I put 8 back in for about 2 hours last night. I start off by playing DigiTechno 18 times per 10000 - A Change in Probibilty. Still get held up by the ending and don’t pass. So moving up I fail School Life… WTH?

Ok what the hell I will try Linus [h], passed it. This is about the time my eyes bug out. “How the hell… Ok a fluke, I can’t do that again.” Sure enough I did it again. Ok, I still think it is a fluke and try Special Ending 2 [h] (the only other 37 Hyper in the game)… passed it. What the shit?

So I tried Special Cooking, thank god I failed. I would have fallen over if I passed that. I did do better than normal though. Then I finally passed DigiTechno. Yay! Then I failed Melo Punk, again (my bar never hit 0% though). So I only have 4 hypers left to beat on Pop’n 8: Des Reage (way out of my leauge, and I really suck at speed changes), Mericle (again speed changes, I only start to do well on the last speed), Melo Punk, Special Cooking… I rawk.

Pop’n Music is <3

Well first off, I just want to let everyone know that I tried to work on some page layouts last night for TGQ but my wife took over my computer room for finals. Sorry.

So I was stuck playing bemani games… how horrible ;_; … yea

Well I am down to only needing to beat three 7 key songs on 3rd Style: Genom Screams, The Earth Light, SOS (not the remix, the one by Dr. Bombay). TEL and Genom can suck my sack for having horrible jackhammer note charts.

Pop’n 10 really is an excellent mix. Better than 9, not as good as 8 and just nudging out 7. Anyways the reason that Pop’n Music is <3 because I played 8 for the first time in weeks.

I still can't beat DigiTechno - 18 times per 10,000 yet I somehow managed to bet 2 bars from completing Linus 3 times in a row. W.T.F. seriously. So accomplishments!

Flower Pop [H] (love this song) 96K
Piano Rock [H] 91K
Visual 3 - Late Riser [H] 87K

God, when I was playing Flower Pop, I just put my hands on auto play and enjoyed the music, it was a great feeling. 8 has my truely fav songs. I got a few other scores and beat School Life, but nothing big.

A REQUEST: I know some of you have this, but I would like to get MP3s for all the Beatmania IIDX songs that have home releases throught 8th style. If you can help me out with this that would be greater than awesome. You can reply here or email me shapermc(a)gmail.com

Weekends

Well the weekend ends and some interesting things have happen. My friend Stone will now be joining me to Chicago area on the 18th. It should make the drive more pleasurableat worst. I just have no idea what his plans are once he gets there…

On top of that I bought my first Manga in a long ass time (like 6 years ago in Borders on Michigan Ave.) and it is Lament of the Lamb. Honestly I was looking for Berserk, but stupid me stumbled across a drama about “vampires” so yea I got volumes 1 and 2. I need to find out more info about the series, I have no idea how long it runs. I hope it will not suck alot of money from me.

I also just started the JoJo manga series. It is still not “confirmed” that it is coming to the US, but damn if the recent game GioGio’s Bizarre Adventure is not the coolest fan service I have ever seen. So I figure there has to be alot of fans to warrant fan service, might as well read it. I only have through volume 13 right now, but I will get the rest later.

I also got some Pop’n time in and I seem to have improved a bit. Don’t know how either. I managed to get like 93K on Wimbo EX, cool to me. I also finished up Castlevania: HOD for the first ending. I will finish up the things needed to - I assume - fight Dracula and then write a negative review for the game.

DS Outlook

I know some people who read this are more than likely going “WTF was that entry yesterday? There are like no games coming out for the DS that I want.” Well there are alot I am following. If half of games end up getting purchased by myself that is a hearty list of games alone. On top of all that, you have games not yet announced. I hold out hope that Blizzard will develop for the DS. Anyways…

Caduceus: Surgical Operation [Import]

Ok, here is a game that really interests me. The premise is simple, you’re a surgeon. You need to cut open a paitent (on the lower screen) and fix what is wrong. In order to keep you’re paitient calm you can talk calmly to them with the mic attached to the DS. There are not a whole lot of details about it yet, but I am really excited about the innovations involved with it.

The Cautions: Could be way too short. With the price of importing a DS game I don’t want a one play through game that is fun for only 1 hour. I am not sure you could make this game really long… I am also worried that it may be too dependant on knowing Japanese. Hopefully a US publishing house will pick it up.

Chance of Purchase: Probably

Feel the Magic: XY/XX

Style and art direction go a long way with me on this. Aside from that a mini-game game is my kind of game (see also: Wario Ware). Now top that all off with SEGA being behind it I am sold. This one is out so I will probably pick it up soon.

The Cautions: Their may not be enough mini-games. I could always just go for high score, but Mario 64 DS already has a bunch of those.

Chance of Purchase: High

Band Brothers (AKA Jam with the Band)

Honestly this could be the first portable rhythm game worth getting for a non-novelty purpose. There are a lot of pit falls for it. The premise is simple you get to be one of the instruments for a band that comprises of your friends, literally. Using the wireless connection your friend will play bass while you get drums and what not up to (I think) 8 players. This is supposedly the sequel to a canceled GB game.

The Cautions: Could be way too simple and have a tiny song list. Now it has even greater potential to be great than to suck though. I have a feeling this will be about as complicated as Donkey Konga, which is not a good thing.

Chance of Buying: Not enough info.

Mr. Driller Drill Spirits

I love puzzlers. I love cute stuff. What a combo right here. Ever since I put 2 credits into an arcade cabinet for Mr Driller 2 at a Dave and Busters in Chicago I have had a warm spot in my heart for this guy. Being that this is out now in the US (first one too) I should be driving to pick this game up right? Yes soon I promise.

Cautions: Too short, and no challenge. Not likely.

Buying: Defiantly

Mario Kart DS

Ok we all know what Mario Kart is, it has been available since SNES and every N system since. I really hope that this makes good use of WiFi. Otherwise MK is not a great single player game.

Cautions: It could be multiplayer only, not online, which would suck.

Chance of Buying: Need more multiplayer info

Ridge Racer DS

I love RR: Type 4 for the PS1. In fact it is my all time fav racer (no I have not gotten OutRun 2 yet). The screen shots I have seen make it look like the DS’ lower screen will be used like a JogCon which is a perfect controller for RR: Type 4. The only difference is that the JogCon has force feedback and the DS will not.

Cautions: Too few tracks has been a problem on a few RR games for me. Also some really bad reviews about the game could deter me. I am not a huge racing fan.

Buying: Medium possibility

Viewtiful Joe DS

Hell yea. What a fun game, well the first one, have not played the second. Also the idea that a good beat’m’up is coming to the DS is awesome. Little to no details aside from name given yet, so not much to talk about.

Cautions: How the hell are they going to use the touch screen? This does not strike me as a game needing 2 screens.

Buying: Highly Probable

Wario Ware: Touched

Awesome. I am having such a blast with the mini games on SM64DS that I can’t wait for this title. I loved the original and am eagerly awaiting the sequel for the GBA which I will also buy.

Cautions: That the touch screen mini games are too difficult to switch from the D-pad back to the touch screen. Also if too many mini games are re-used from WW1&2 (ala Wario Ware for the GC) then it will not be too good.

Buying: Oh yea.

Goemon (Mystical Ninja) [Import]

If you have played these games for the SNES before you will know what I am talking about. These games are quite excellent and the new art style for them looks quite good. Very nice looking stuff and I look forward to it.

Cautions: Like every other DS game, how will they use the touch screen. Something about special moves, but …

Buying: More than likely. Along with GBA Goemon 1+2 :D

Zoo Keeper

Ok, we have another puzzler. Lets face it, it is Bejeweled. But it has a better art style than bejeweled and a touch screen.

Cautions: Could get old fast.

Buying: Definatly

Advance Wars DS

How do you not know about Advance Wars. 1 was amazing and I still play it. I never got around to #2 because I am still playing one on and off. A stylus and wireless play? Hells yea.

Cautions: Big N would have to go out of their way to fuck this up, I see none.

Buying: When? Now!

Animal Crossing

The original game I played a touch of. I liked it but it felt neutered. Like it was ment to be played online, not on a console. If the online capabilities shape up for this game it could turn into an amazing time killer that would be constantly on at work.

Cautions: Their online plans could involve a really long fruit code :/

Buying: Don’t know yet.

Yoshi Touch ‘n Go

Need more info, but I am a sucker for Nintendo mascots.

~~The following are tentative announces. I look forward to seeing what fruits they bear. Some are pretty much promised buys (Super Mario, Castlevania) others I will be keeping my eye on:
Castlevania, Boktai, FF: Crystal Chronicles, D3’s SIMPLE DS series, Harvest Moon DS, New Side scrolling Super Mario and Super Princess Peach.

<b><i>D</b></i>ouble <b><i>S</b></i>hock

About the same time that hordes of Japanese salerymen were getting their new Nintendo DS’ I was opening the box of my own. It was sort of magical in a way. I put off my pre-order and figured all would be ok, but alas Nintendo was not prepared for us.

Now Japan got a few games that we here in the US were not at the luxury of receiving. Such a gem as Tendo Dokuta was not picked up by any US publisher – and had my Japanese been going better I would attempt to import it but I am weak. While they benefit from larger options on release day we were treated with a wonderful little demo of what Metroid Prime would have looked like for the N64… I kid.

My wife was wonderful enough to track one of these difficult to secure toys. That is what it is, don’t fool yourself. But, I love my toys, and my video games.

After my wife tracked down one of the last remaining DS’ on the west bank at Circuit City she was unlucky in finding a copy of Super Mario 64 DS (originally titled with the strange 64X4, but I like 64 DS better) at a local Wal-Mart… along with 6 more DS’. So while the mission was grand the rewards were spoiled. I was happy anyways.

So I pulled out my digital camera and snapped some shots of the DS box and SM64 DS boxes. Side by side, on my kitchen table, right next to some red carpet cleaner. I did not care. Carefully I cut across the diameter of the sticker which sealed the box. The DS was a bit larger than I expected it to be. I am impressed, this is a hearty beast.

Yes, you should charge the battery for the recommended 4 hours before playing… blah, blah, blah.

These games are small. I now understand 100% why hard cases are needed -and oh do I love hard cases for portable games- as these games are small. Small to the point that I would not feel comfortable carrying it in my pocket loose in fear of losing it.

So I entered all my info into the DS. If you’re ever wandering around New Orleans and have Picto Chat up and see someone named Shaper in a room, that is probably me. My default color is orange.

Of course I tried Picto Chat. It was the first thing. While doodling for a bit I found that the touch screen is about double the senitivity that my Pocket PC is. It was registering all touch and movement very well where my iPAQ is a bit jerky sometimes where others it will not register touches.

So I shutdown Picto Chat and try the Metroid Hunters demo. The thumb strap is really nice and comfortable. At this point in time I was still not use to touch screen style fake analog, so I need to try Metroid again tonight.

While trying to get adjusted to the DS’ size and shape I was not paying attention, but my wife opened SM64 DS. I read an article where Tim Rogers got upset with someone who played a game before him. I guess that I am similar, but I like to be the one to open the game. There are many times where I will open a game look through the manual and then put it on a shelf for a few weeks, but I like to open it. I would associate it to planting your flag in a new found land.

Anyways after about 10 min of messing with Metriod I figured the thing needed to charge and I decided to let it charge, while sitting in a comfy chair and playing SM64 DS.

-

Aside: When the N64 came out I was still in High School. I somehow managed to convince my mother to procure me a N64 and SM64 for Christmas, in November. I struck a deal with her that I could play it over Thanksgiving weekend and then put it away until Xmas as it was cheaper than buying it for me later and renting the system over Thanksgiving weekend. This also meant that I knew everything I was getting for Xmas and I had to improve my grades. I was a sucker for SM64 and agreed.

Zoom ahead 8 years. –Holy shit, has it really that long?-

Christmas is upon me again and I have to drive 14 hours each way to get home. On top of that my wife wants to visit her brother who cannot make it home. That is an additional 10 hours each way. Not including misc. driving that is 48 hours of being in a vehicle and probably 20 hours of it driving. While money is tight, my lips were not and my want for the DS was pretty clear. To silence my tongue for both the DS and going to her brothers driving time I was given the word to get a DS. Nintendo has the power to silence me and whip me into shape yet again.

-

So I boot up the DS while it is charging and play some SM64 DS. Not sure if I was supposed to or if it is recommended against –probably is- but I did it nonetheless. I was pretty happy to see that you can still manipulate faces in this game, but in a whole new way, and dear lord is it fluid. More on that later.

I started playing with the standard control setting, but was left with a bad taste in my mouth about it. So I switched to the analog layout. This is much better, but still took me a while to get use to (like an hour).

Hold up, let’s back track.

I played the hell out of the original. I explored every area, shot myself out of cannons hundreds of times, and collected all 120 stars. When done I was left with Yoshi on top of the castle, and with nothing to do. I was also the first of my many friends to accomplish this feat. SM64 taught me how to use an analog stick. Things that seemed difficult to perform back then are now second nature to me. SM64 was not only an amazing adventure, but also a great learning tool that is irreplaceable.

When SM64 DS opens up we see the same intro and our hero Mario coming up out of a pipe… then his under appreciated brother Luigi, and nemesis Wario. But we also see Yoshi, right were we left him on the roof of the castle at the end of SM64. That struck a cord that I cannot comment on, continuity for all the people who had put as much time into the game as I. Needless to say it was exactly what I had been hoping for from Nintendo.

There were also some cosmetic changes. The only one that I noticed was Bowser:

Bowser Old:



Bowser New:

I noticed that right off the bat. There were others too, but mainly they just looked a little better or smoother or… something. The trees still look horrible. The main thing is that when the game zooms out, for boss battles or user controlled, it looks really good. Much better than the 64. This could be due to the size of the screen thought.

See, all screen shots for the DS do not do the in game look justice. Not only do the screen shots look jagged, but blurry sometimes too. In game they are sharp and crisp. I did notice that the game looks very N64 when I hold the DS my normal distance from eyes (about 1.5 to 2 feet), but when held at arms length (as I will occasionally play like when laying in bed) it does not look as N64-ish. In fact, it looks quite good. So this again leads me to believe that it is probably the screen size and resolution that makes the game look better than screen shots.

The stills that were used in some of the mini games look amazing. Nice and fluid, beautiful colors. Awesome, for lack of a better word. The mini games –which there has to be at least 40 to open- range from really good to meh, but fun. There is so much in this game, truly.

So I got use to the touch screen analog. It took a while, but that is what SM64 was for with analog controls, and that is what SM64 DS will be for. I am really thankful that I have medium to large-ish hands though (I would say average) as I would not want to be able to extend my thumb any less. The shoulder buttons are in a strange place too, just a little to far from the face buttons. It was quite uncomfortable for a bit. The face buttons are also really small. I feel as though I’m playing with flat C buttons from the N64 controller. This is the largest over all flaw of the design.

Now I did like to mess around with Mario’s face in the N64 version of the game, but it got boring after about 5 min. Every once in a while I would delay playing SM64 to manipulate some face. But the DS has drawings to manipulate. Similar to a pencil outline, you’re given the lines of either Mario or Yoshi’s face to move with your stylus. The lines move, bend, and glide as though you were moving them through jello. When left to its own the game will start to make the lines contort and bounce and zoom. It is quite entertaining.

Then you will say to yourself, what is this button in the lower right hand corner. Well it allows you to draw what you want, then manipulate it in the same way as you could Mario or Yoshi’s face. So slightly different from the N64, but so infinitely creative. My wife and I must have drawn and manipulated dozens of drawing, or just watched them bounce, squiggle and zoom. We did this for about 30 min just passing it back and forth. I could have spent much longer doing it though.

These are just impression, but I like them. I saw one new level of the game and many new elements. All impressed me and showed that Nintendo still has a spark. I am only left with a bad overall feeling. I loved the N64 and the doors it opened when it was released. But it never solidified. Even when the system’s run was officially over, I still was left thinking that SM64 was the best thing that happens to the system. I like the door way that has been opened with the DS, but it leaves me wondering how many developers will walk though it. I bet that Blizzard could make an amazing game and include WiFi to make it penultimate to the system, but will they? They took a chance on the N64 that blew up in their face.

Worries aside I am happy and will probably put much time into it. Playing GBA games on it is a plus too. I want to go on here, but I fear I have already passed the point that most are reading to. So I thank you if you made it with me here.

-Regards

Freak OUT!

Oh me gawd, I am freaking. It is looking like there is very little chance of me obtaining a DS from Best Buy (a rep was quoted as saying they do not plan on being able to keep the DS in stock for long if at all). OK, who knows where I can find a DS and Super Mario 64 DS in the New Orleans area? Alresponses are promised a cookie if they lead to a fruitful purchase…

Holy HELL! NPR is playing the original version of the song that V is based off of. Wow, it is pretty cool.

EDIT: Sara got me a DS so Alls good. Super Mario DS and me later will make sweet gaming.

Revenge of the BAD movies.

I think that bad movies are attracted to me.

Chronicles of Riddic (Director’s Cut): Well, I must say that I really enjoyed Pitch Black. So when I heard most of the bad press about this one I figured that it was just like PB. No. This was just bad. Not really worth the time to watch it as you don’t really get any enjoyment. Some bad acting mixed with poor camera work and horrible sound mastering leaves a bad taste in my mouth not to mention the poor writing. The only thing this movie had going for it were some of the locations and set designs. 2 out of 4 stars, but this is the low end of 2 stars… hell change it to 1.5 stars.

Van Helsing: Well, after approx. 5 min of this movie I knew exactly what was going to happen. This was so bad that even the “awesome special effects” were bad. This film destroys any mythologies attached to the characters ripped from classic horror literature. The worst part is that it tries to be so-o serious. Gahhh, I really did not like this for too many reasons to sum up here. Track down a copy of The Monster Squad if you want to see how to combine classic monsters into one story well. 1 out of 4 stars.


           
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