ForGirls


ForGirls
Originally uploaded by Shapermc.

Your turn DonMarco

Riviera

I’ve got Ness out (the Boa I got a little while back if you recall) and just got home.

I bought Riviera: The Promised Land. I caved in and bought it to play while my wife plays Harvest Moon: For Girls (both GC and GBA version), but the EB we reserved them at, and fully pre-paid at, did not get them in today. She is a might angry about it too. I don’t know if I will play Riviera or not. If I make it past the 10 hour point I will probably finish it. I mainly got it because it is already becoming somewhat difficult to find, and I think we all know how hard it can be to get Atlus games later. I am not sure why I got it really.

Anyways, I have not updated in quite a while. A lot has happen since I updated last. Many things will continue through the next week or so; I will post about those when they finish/come up again. I do want to say that I finished Super Metroid and … I am not too big a fan. Metroid 2 was much better, but Super Metroid has a fantastic ending for a fan of the series.

So… yea. More later. I am off to watch West Wing season 4.

outage

My power was out until about 11pm last night. I the meantime I got quite a few things done. Ok, I lied, I got one thing done. I beat Aria of Sorrow and now have seen all the endings. My favorite was the very bad ending where Soma does not fight off the curse and Julius comes to keep his promise. THAT is Castlevania.

In order to get all the endings, and get my pathetic 98.3%, I had to bounce some ideas off of Toups. So I called him up and we chatted like a couple of school girls for, between two different phone calls, well over an hour. He gave me quite a few hints on the ancient book 3 and waterfall puzzles, making it so that I did not have to out right cheat and look at a FAQ. Then we discussed the finer nature of illusion present in Ninja Gaiden.

I could not figure out what to do after I ended with Aria of Sorrow (what is it with the final bosses being easy in IGAvania games? I want to die a few times here please. Well, not CotM second form hard either though.) I was at a loss of what to do. I started up a game with Julius. I played for about 15 min or so, but then turned it off. I have a problem with Julius and it is the same as Maxim from Harmony of Dissonance.

While really cool that you now have this character (a Belmont this time even) it still feels very tacked on. Boss rush in both HoD and AoS has some thought put into it and a bit of rad dashed on in HoD. So then you can explore the castle again as Maxim or Julius after the game is over. You have no stats, gain no experience, and don’t even get to explore their side of the story. I think that is what I want, to explore their side of the story. Maxim had the more interesting story to explore too.

So I only played for a little while. Perhaps I should restart as Julius in hard mode.

I then decided to play Lumines. The more I play this game the more transparent it becomes. I don’t have the will anymore to play 45 min before getting challenged. Vs. CPU mode is at about the same level for me. I play for about 20 min to get to the level that is difficult then proceed to get my ass handed to me every time. It is pretty disappointing. Just a few more options and an arrange mode would have made this game many times better.

I also wanted to thank Stone for looking up the cursed tools levels for my wife while we were out of internets. She loves herself some Harvest moon.

This is the end

So it is finished. Done. I… just sat there. Looking at the TV, my wife asking if it is finally over. I told her yes, I think. There was a question mark at the end of The End.

I am not going to give any spoilers, so don’t worry about that. I am not heartless. This game is very dependant on you not knowing the ending. I am almost sure that 90% of the story is told to you the rest is told in symbolism. As I had said before there is a lot to keep track of. Many different people, all who have a different angle of telling it, tell many different parts of the confusing story. So are left with many pieces to one of those giant puzzles that takes a whole table to put together.

I started up a second game instantly.

This is the first time in I don’t remember how long that I have done this. I can’t point to a single other game this generation that has done this. I don’t know. It is not a game for everyone. A lot of people will like this game though, and I am one of them.

I don’t think gamers are ready for this game. There I said it. There is too much symbolism and you need to infer most of the details and manage tons of things. As poor as this sounds, this is one of the most literate games I have played. Which is kind silly considering that many parts of this are still immature. But is an enormous step in the right direction. This makes me really excited about Michigan. I think that I am going to find out how to pre-order the UK release of this game.

I want to write more on the game, but I can’t with out spoiling it. It is not the most fun game I have ever played, nor the most challenging game, but it is an awesome game.

In another strange turn of events I have been working on AoS for about 30 min a night for a while now and just “beat” the game last night. I got the bad ending, and I did not even know that I was at the end of the game. I mean, I only have about 93% of the castle explored.

I had put off this game for a while because it had turned obsessive on me. I was playing Poke-vania, not Castlevania. Toups told me one of the best things to help me get over it when he came by. To just play it and not worry about the soul collecting. It became much better after I stopped that. I really have no desire to ever go back and do all the soul collecting. It is nice that it is there, but… not necessary, and it is distracting. I can’t say I hate it, as I understand its purpose, but I don’t like it.

Great game too. Two great games finished in one day. Man, how accomplishing.

MAN! This mind map took forever. I forgot about it.



New Orleans, Louisiana - A Portal to another MindMap! San Marcos, Texas - A Portal to another MindMap! Palmer, Alaska - A Portal to another MindMap! Louisville, Kentucky - A Portal to another MindMap! A Portal to another MindMap! New York - A Portal to another MindMap! Jamaica, New York - A Portal to another MindMap! Winnipeg, Manitoba, Canada - A Portal to another MindMap! Cedar Rapids, Iowa      ICQ - A Portal to another MindMap! A Portal to another MindMap! Florida - A Portal to another MindMap! Chicago, Illinois - A Portal to another MindMap! United States - A Portal to another MindMap! Buena Park , CA - A Portal to another MindMap! Thunder Bay, Ontario, Canada New Castle, Indiana Indianapolis, Indiana Waterloo, Ontario, Canada Tokyo, Shitamachi, Japan Knoxville, Tennessee Springfield, Missouri Shibuya, Kawasaki-shi, Kanegawa-ken, Japan Baton Rouge, Louisiana Oceanside, New York Atlanta, Georgia Littleton, Colorado Philadelphia, Pennsylvania Texas Poughkeepsie, New York New Orleans, Louisiana Mc Minnville, Oregon Marrero, Louisiana United States Marrero, Louisiana New Orleans, Louisiana East Lansing, Michigan      AOL New Orleans, Louisiana Dronfield Nr Sheffield, United Kingdom New Port Richey, Florida Laplace, Louisiana Pennsylvania Harvey, Louisiana

MindMap

I am retireing “midget.” I had no idea it was offensive.

I am going to share with you an extraordinary Usenet posting about Cockney Rhyming Slang used among disabled Cockneys in East London:

===
Mutton Jeff = Deaf.
Canary Wharf = dwarf.
Cardinal Wolsey = cerebral palsy.
Raspberry Ripple = cripple.
Rubber and plastic = spastic.
Tulips and roses = multiple sclerosis.
Bacon rind = blind.
Diet Pepsi = epilepsy.
Benny and the Jets = Tourettes.
Wasps and bees = amputee

Cloudman


I finished up missions 3 and 4 of Killer 7 lastnight. Mission 4 was Cloudman.

This game is really great. The Cloudman level really added a layer to the game that I was not entirely expecting. There are about 6 or so anime sequences that remind me of The Maxx. The story for this part is crazy and bizarre at the same time. When everything is revealed at the end through the animated sequence I was floored.

This game is really going to have to screw something up to make me not like it.

This game may end up better than Touch! Kirby.

I guess the writer of this (Suda 51) also wrote Michigan, a game I was super interested in and still am. I need someone with PAL/European game knowledge to help me out here. The game is slated for a Euro release but not a US release (this has been done before with Greggory Horror Show). I am a bit nervous about it though… I know there are problems with 50hz or something like that? I could play the game in my modded PS2 I think, but will I be able to? Please help me out with this. I wanted to import the EUR version of ICO but never did. ALSO! This game could be completly playable in its Japanese form (like Silent Hill is) but I have no idea.

Help if you can.

hitchcock


hitchcock
Originally uploaded by Shapermc.

This is my Hitchcock collection so far. I just got that box set as I decided to return some items to deep discount DVD and saved some money with the box set. I hope to get the time to watch them soon.

“You’re a very nosy fellow, kitty cat. Huh? You know what happens to nosy fellows? Huh? No? Wanna gu


“You’re a very nosy fellow, kitty cat. Huh? You know what happens to nosy fellows? Huh? No? Wanna guess? Huh? No? Okay. They lose their noses.”

I watched Chinatown last night. I don’t know what I was expecting, but it was not this film. I was expecting something… I don’t know. Something else, that is for sure. Not saying that this film was bad, quite the opposite actually.

So I am watching this movie, not reading the back of the case and not watching the trailers, only knowing that I have seen the cover of this film hundreds of times and it made it to Ebert’s Great Movies list. I like Jack Nicholson as well so I knew I would see this movie eventually. In fact, I am a little surprised that I had not seen this film before.

The movie starts out not in Chinatown, but with black and white photos of a man and a woman having sex. A distraught man is warned to be cautious of the Venetian blinds that were just installed. Jack Nicholson is a private detective that specializes in affairs.

“Do you love your husband?”
”Yes”
“Then go home and let a sleeping dog lie.”

I started feeling like I was watching Humphry Bogard film; The Maltese Falcon more specifically. Yet that noir feeling to the film was lost.

So here I am watching a movie I elected to learn nothing about before hand, and not really sure who or what I am supposed to care about just yet. This goes on for a while through soap opera like twists and turns every inch of the way. This film is extreamly compact as well. There are little to no useless characters and commentary. Almost everyone gets on screen on at least two separate occasions.

Yet I bluted out something strange about halfway through the film: “What a strange place and time period for this to take place.” I am still not entirely sure why I said this. I think it is because Los Angles feels so small in this film. Like a city just trying to make it. The plot revolves around a problem with the water supply and building a dam. It’s just … it is not the classic portrait of LA for a film.

Overall I really liked it. I found myself surprised by a few things, and completely engrossed through the whole film. There were some very interesting and unique choices made for this film that I appreciate. Overall this is an excellent film and a truly great story.

Hopefully I can play some more Killer 7 tonight.

Spade’s 7

After hearing news of this game way back when before Dead Phoenix was canceled, and no one hated P.N.03 (did you ever notice that when you say this game out loud that it sounds like Piano3?!), I was a bit excited. The same way I was excited about P.N.03.

P.N. 03 came out to little or no fanfare (barring Halverson and his Play gushings, which more turned me off to the game more than made me excited). I held off and held off until I got the game for $14.99 new at a Kay-Bee toys that was closing down. Not only is it a great game but one of my favorite GC only games. It takes long enough your first time through to feel meaty. Most of this is just filler in the form of training missions that can be removed through ignoring them. I will still pull this game out occasionally on a weekend and just run through the main missions. When I was working on it more frequently I could beat all the missions with little damage taken in around 1hr30min.

Viewtiful Joe (announced with RE4, P.N.03, Dead Phoenix and Killer 7) also delivered as promised even through I never bought the sequel. According to Hiroki Kato, “Production Studio 4 has a knack for creating very elaborate and detailed visuals.” This is very true the games so far. But what were we promised exactly with Killer 7?

“For the growth of the gaming industry. For GameCube. These words describe our initial thoughts. In an industry where you create to amuse and entertain, do you sense a crisis about the industry’s continuing regression of excitement and new stimulation?

“We believe that the regression of excitement is solely the fault and responsibility of we creators. By the same token, we believe it is also our mission and responsibility to create something that is ‘worth seeing’ for the user.

“In a market that has become prosaic with character dependant games and sequel games, we would like to take this opportunity to announce five new and exciting games for GameCube.”

So I guess this relates in one-way or another to the “Games Devolving?” conversation. Well more or less directly. We have a production company trying to change things up from what they felt was a stale market, and they were using the Gamecube (which these were all initially exclusive to) as the platform to advance … and regress.

After some issues with God (hurricane) halting me from playing this game (which I bought on 7/7 ho!~ho!), I stayed up pretty late last night and made it through the first 2 chapters. After tons of initial reports and word of mouth accounts from people with the Japanese version, I was not too excited to play the game expecting only to be slightly amused at best. I still don’t know what my take is on the game, but I do have some items to say.

After being delayed for almost 2 years (the initial expcted release was Winter 2003) I can see exactly why it was important to have this game look perfect. The visuals are unique and well executed. To be blurry, bleeding or have poor anti-aliasing would break this game, as it is the most important part of it, next to the writing that is. People are going to hate this game because of the writing. I re-read a GamePro review of the game (tangent: This review gave the game a 1.5 out of 5 with no score higher than a 2 and was then proceeded with a 7 page mini strategy guide… yea) sometime very early this morning stating that the story is that of “a feverish dream.” While not exactly incorrect it is only part of it. You are being asked to piece things together and remember a lot. On top of that you are asked to deal with many emotions, all of your own, none that are applied as a fake layer to the story.

These two things are mixed together with a play element that is also unique and ultimately flawed. Good thing it is not the important part. If you want to enjoy this game go into it thinking of it as an interactive movie. The play is about as involved as a point and click adventure with lightgun (via the controller) elements. Once accustom to the control the game moves very smoothly.

My only complaint so far is that switching between combat and walking has a bit of lag at times. In a game that is trying to make things as seamless as possible and aiming to bring the game closer to film in many ways it brings a level of frustration. Breaking the 4th wall as they say.

I don’t want to say I hate the game yet, and I don’t want to say I love it. I can say you will either enjoy this game or absolutely hate it. I know that is kind of vague and can be said about most games but, like P.N.03, there are really only going to be rare accounts of people in the middle on this.

So what are other people thinking about this game? The cut scenes are the most important part of the game as the FMV animation that reminds me of Policenauts (indirectly at least). Important note should be taken of the camera shots in the games and the framing. The personalities are quite a show taking center stage with reactions from outside elements in the form or carrier pigeons and sushi chefs (as of yet). You are reminded through writing that Dan Smith is “straight out of a Japanime.” Everyone is “bad ass.” The way Mask de Smith goes downstairs. New “awesome” characters are being born. I just hope that this story is complete and we don’t get a sequel.