Issue #7

Ok, so I haven’t been keeping up with my live journal lately. Sorry about that everyone. As you may have guessed from the image, I finally got issue 7 of The Gamer’s Quarter done. I would especially like to thank: , , , , , , anyone I missed, and anyone else who worked on this issue with out a LJ. A lot of work went into this issue and it really shows.

Speaking of work, yes the issue is a week late, sorry about that everyone. It took a lot more time than previously expected to get the issue done. Our new layout (while very good) is much more difficult to work with. It caused many headaches and delays, though nothing major. Ironing out a few things before production next issue will save a couple of nights of dickering.

This issue probably has my personal favorite article of mine. One that I have been wanting to write for a while (killer7) mixed with a new classic (Umihara) mixed with some overall feelings of… well, the uncanny: it turned out well. My special thanks to M. O’connor and Eric-Jon for dealing with the long process of sorting out my own head and what the hell is going on in it. Both did a fantastic job helping me edit, I just wish it hadn’t taken nearly two months to completely put together.

So, as per usual, I have been playing games on the down time of the magazine. For the last two weeks the only things I have played are Mega Man ZX and Pokemon Mysterious Dungeon Blue DS.

ZX is fairly amazing for coming from what I considered an underwhelming development company (the team behind the Zero games). I haven’t finished it, but I have made five attempts at the end. It’s intense and takes almost a damn hour for the mandatory boss rush and end boss section and is fairly intense the whole time through. My clock is sitting at about 15 hours and every minute has been worth it.

Pokemon MD is going well. I only have about 8 hours into it and about 2 of those were probably the DS just sitting around. Anyways, the game took quite a while for me to stop being exceptionally aggravated at it for being just too easy. This is a rogue-like by the company that put out Shiren the Wanderer with Pokemon infused. I expected the first two or three dungeons to be easy as a sort of tutorial, but it just keep going. I had to challenge myself to even make the game easy as opposed to very easy. The game has gotten good though. Not really hard yet (although the tale of the ultimate dungeon give me hope) but the puzzle and techniques are nice. It is a very good addition to my DS collection, and it is unfortunately getting panned by “major critics” who just don’t get it. This is a very solid title, and while maybe not the best, I’m not bored in even the slightest yet.

So if you have read this far you obviously have an attention span. Go download the magazine, read it, specifically my “from the editor” in the beginning as I make a request of readers.

Thanks again, and I hope you all enjoy.

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